-compute_ioi_hash <string>
Computes the IOI style truncated md5 hash/runtimeid from a string.
-decrypt_packagedefinition_thumbs <path to file>
Decrypts packagedefinitions.txt / thumbs.dat files.
-encrypt_packagedefinition_thumbs <path to file>
Encrypts packagedefinitions.txt / thumbs.dat files.
-export_map <path to folder containing RPKG files>
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files and utilizes them during the extraction of a Hitman
map (entity/brick) whose hash is specified -filter. The map (entity/brick) is then
extracted to a folder in the form of a number 3D glTF GLB file(s) (non-textured) and
Godot v4 scene and project files.
-export_map_textured <path to folder containing RPKG files>
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files and utilizes them during the extraction of a Hitman
map (entity/brick) whose hash is specified -filter. The map (entity/brick) is then
extracted to a folder in the form of a number 3D glTF GLB file(s) (textured) and
Godot v4 scene and project files. Mainly for use on smaller maps (entity/brick).
-extract_all_hash_depends_from <path to folder containing RPKG files>
Extracts all of the recursive hash depends, specified by -filter,
of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information.
-extract_entity_to_qn <path to folder containing RPKG files>
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files and their patch deletion lists for the existence
of the hash file/resource, specified by -filter, and extracts and converts a given
entity (TEMP/TBLU) to a QN (QuickEntity) JSON.
-extract_mati_to_json <path to RPKG file>
Extracts one or more hash file/resources, specified by -filter, from the input RPKG file
and converts them to MATI JSON(s).
-extract_non_base_hash_depends_from <path to folder containing RPKG files>
Extracts all of the recursive hash barring those in chunk0 and chunk1, specified by -filter,
of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information.
-extract_all_hash_depends_prim_models_from <path to folder containing RPKG files>
Extracts all of the recursive PRIM Model(s) (GLB/TGA) hash depends,
specified by -filter, of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information.
-extract_direct_hash_depends_from <path to folder containing RPKG files>
Extracts the direct hash depends, specified by -filter,
of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information.
-extract_direct_hash_depends_prim_models_from <path to folder containing RPKG files>
Extracts all of the direct PRIM Model(s) (GLB/TGA) hash depends,
specified by -filter, of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information.
-extract_from_rpkg <path to RPKG file>
Extracts all hash linked files/resources from an RPKG file.
-extract_from_rpkgs <path to folder containing RPKGs>
Extracts all hash linked files/resources from a folder of RPKG files.
-extract_gfxf_from <path to folder containing RPKG files>
Extracts all hash linked files/resources located in the GFXF files
and unpacks them to GFX and if available DDS/TGA files from all
the RPKG files in a given directory.
-extract_ores_from <path to folder containing RPKG files>
Extracts all hash linked files/resources located in the ORES files
by their full IOI path names from all the RPKG files in a given directory.
-extract_wwem_to_ogg_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type WWEM to their
full IOI internal Wwise file paths / names. It also converts
the WWES (*.wem) files directly to *.ogg files for easy listening.
-extract_wwes_to_ogg_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type WWES to their
full IOI internal Wwise file paths / names. It also converts
the WWES (*.wem) files directly to *.ogg files for easy listening.
-extract_wwev_to_ogg_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type WWEV to their
partial IOI internal Wwise file paths / names. It also converts
the WWEV (*.wem) files directly to *.ogg files for easy listening.
-extract_dlge_to_json_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type DLGE from
all the RPKG files in a given directory and then decrypts
them in memory and outputs / formats them as JSON files.
-extract_locr_to_json_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type LOCR from
all the RPKG files in a given directory and then decrypts
them in memory and outputs / formats them as JSON files.
-extract_prim_textured_from <path to RPKG file>
Extracts hash linked files/resources of type PRIM specified by
-filter from specified RPKG file and then converts them (and the
textures associated with the PRIM) all in memory and then
outputs / formats them as a single 3D glTF GLB file(s).
-extract_prim_to_glb_from <path to RPKG file>
Extracts hash linked files/resources of type PRIM specified by
-filter from specified RPKG file and then converts them in memory
and outputs / formats them as a single 3D glTF GLB file(s).
-extract_prim_to_obj_from <path to RPKG file>
Extracts hash linked files/resources of type PRIM specified by
-filter from specified RPKG file and then converts them in memory
and outputs / formats them as a single 3D OBJ file(s).
-extract_rtlv_to_json_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type RTLV from
all the RPKG files in a given directory and then decrypts
them in memory and outputs / formats them as JSON files.
and outputs / formats them as a single 3D OBJ file(s).
-extract_sdef_to_json <path to RPKG file>
Extracts one or more hash file/resources, specified by -filter, from the input RPKG file
and converts them to SDEF JSON(s).
-extract_prim_model_from <path to RPKG file>
Extracts hash linked files/resources of type PRIM specified by
-filter from specified RPKG file and then converts them in memory
and outputs / formats them as a GLB/TGA file(s).
-extract_all_prim_model_of_temp_from <path to RPKG file>
Extracts hash linked files/resources of type PRIM which are hash
depends of TEMP hash files specified by -filter from specified RPKG
file and then converts them in memory and outputs / formats them
as GLB/TGA file(s).
-extract_all_text_from <path to folder containing RPKG files>
Extracts all hash linked files/resources of type TEXT/TEXD from
all the RPKG files in a given directory and then decrypts
them in memory and outputs / formats them as TGA files.
-extract_text_from <path to RPKG file>
Extracts all hash linked files/resources of type TEXT/TEXD from
all the RPKG files in a given directory and then decrypts
them in memory and outputs / formats them as TGA files.
-extract_to_rt_json <path to RPKG file>
Extracts hash linked files/resources of types supported by ResourceTool
where the hash files are specified by -filter and the Hitman game version
is specified by -version and then converts them in memory and outputs / formats them
as RT JSON file(s).
-filter <hash filter>
Filters hash linked files/resources by string filter.
String filter can be a full hash value, partial hash value,
the hash resource type, partial hash resource type, WWES or WWEV
partial of full file/resource name, etc...
Can accept multiple filters: -filter <filter1>,<filter2>,...
-generate_rpkg_from <path to folder to generate rpkg from>
Generates a RPKG file from hash file(s) in a given folder and all subfolders.
The folder name is used for the filename of the generated RPKG file.
-generate_rpkg_quickly_from <path to folder to generate rpkg from>
Generates a RPKG file from hash file(s) in a given folder and all subfolders, but q u i c k l y.
The folder name is used for the filename of the generated RPKG file.
-hash_depends <path to folder containing RPKG files>
Lists the forward and reverse depends of a given hash file/resource.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for dependency information and lists the results.
-hash_probe <path to folder containing RPKG files>
Probes RPKG files for hash files/resources and displays key data points.
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files for the existence of the hash file/resource.
-hash_meta_to_json <path to hash *.meta file>
Converts a Hash *.meta file into an easily editable JSON file (*.meta.JSON).
-hex_search <hex string>
-import_map <path to folder containing RPKG files>
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files and utilizes them during the comparison of a Hitman
map (entity/brick) whose hash is specified -filter, during the map import process.
During the import process, the matrix transforms are parsed from the Godot v4 project
files, located in the path specified by -map_path. Finally, any changes found in the
map are then written to a QN (QuickEntity) JSON, in the format specified by -qn_format.
-json_to_hash_meta <path to hash *.meta.JSON file>
Converts a Hash meta JSON file (*.meta.JSON) into a Hash *.meta file.
-json_to_mati <path to MATI.JSON file(s) / folder>
Converts MATI JSON file(s) into MATI file(s) (along with .meta file(s)).
When a folder is passed to the function it is recursively scanned for all available.
MATI.JSON files and converts them all to MATI file(s) (along with .meta file(s)).
-json_to_sdef <path to SDEF.JSON file(s) / folder>
Converts SDEF JSON file(s) into SDEF file(s) (along with .meta file(s)).
When a folder is passed to the function it is recursively scanned for all available.
SDEF.JSON files and converts them all to SDEF file(s) (along with .meta file(s)).
-latest_hash <path to folder containing RPKG files>
Scans a directory, commonly Hitman's Runtime dir, and imports and
scans all available RPKG files and their patch deletion lists for the existence
of the hash file/resource, specified by -filter, and determines the RPKG file that
contains the 'latest' (game used) version of that hash file/resource.
-mati_to_json <path to MATI file(s) / folder>
Converts MATI file(s) (make sure their .meta file(s) are in the same directory) into
easily editable MATI JSON file(s).
When a folder is passed to the function it is recursively scanned for all available.
MATI files (and their .meta files) and converts them all to MATI JSON file(s).
-map_filters <comma separated parameters for map extraction>
boxes=true or boxes=false - Enable/Disable volume boxes in the exported map
spheres=true or spheres=false - Enable/Disable volume spheres in the exported map
visible=true or visible=false - Enable/Disable nodes with m__bVisible==False from export
-map_path <path to map folder containing Godot v4 project files>
-output_path <path to output folder>
Specifies output folder path to use instead of the current directory.
-qn_format <QN JSON format>
Options are: entity or patch
-rebuild_wwev_in <path to folders containing wem files>
Rebuilds sets of individual Wwise .wem files that were previously
extracted with (-extract_wwev_from). The folder specified by the
argument can contain any number of sub folders, where each subfolder's
name is linked to an individual WWEV that will be built from the *.wem
files in that folder.
-rebuild_gfxf_in <path to folders containing GFXF/(DDS/TGA) files>
Rebuilds sets of GFX and if available DDS/TGA files that were previously
extracted with (-extract_gfxf_from). The folder specified by the
argument can contain any number of sub folders, where each subfolder's
name is linked to an individual GFXF that will be built from
the GFX and if available DDS/TGA files in that folder.
-rebuild_dlge_from_json_from <path to folder containing JSON (DLGE) files>
Rebuilds DLGE files/resources from JSON (DLGE) files that were previously
extracted with (-extract_dlge_to_json_from).
-rebuild_locr_from_json_from <path to folder containing JSON (LOCR) files>
Rebuilds LOCR files/resources from JSON (LOCR) files that were previously
extracted with (-extract_locr_to_json_from).
-rebuild_prim_in <path to folder containing PRIM files>
Rebuilds PRIM files/resources from GLB (PRIM) files that were previously
extracted with (-extract_prim_to_glb_from).
-rebuild_rtlv_from_json_from <path to folder containing JSON (RTLV) files>
Rebuilds RTLV files/resources from JSON (RTLV) files that were previously
extracted with (-extract_rtlv_to_json_from).
-rebuild_text_in <path to folder containing TEXT/TEXD files>
Rebuilds TEXT/TEXD files/resources from TGA (TEXT/TEXD) files that were previously
extracted with (-extract_text_from or -extract_all_text_from).
-regex_search <regex>
Specifies the regex which is used to find within hash files/resources.
-sdef_to_json <path to SDEF file(s) / folder>
Converts SDEF file(s) (make sure their .meta file(s) are in the same directory) into
easily editable SDEF JSON file(s).
When a folder is passed to the function it is recursively scanned for all available.
SDEF files (and their .meta files) and converts them all to SDEF JSON file(s).
-search_rpkg <path to RPKG file>
Specifies RPKG file whose hash files/resources will to be searched through.
-text_search <text string>
Specifices the text string to find within hash files/resources.
-version <text string>
Specifices the ResourceTool Hitman game version. Options are: HM2016, HM2, or HM3.