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Pins

Pins are events that are fired between entities in the game. They can either be arbitrary (defined by a developer for a specific prefab), or they can be provided by the core engine entity types. Below you can search through all known entities and their pins as they currently exist in Hitman 3.

Pins by Entity

You can find the input / output pins of a specific entity by searching for it here using either (part of) its IOI path, or its hash.

Entities by pin

You can find all entities that have a specific pin in their inputs / outputs by searching for it here by name.

All Input Pins

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tKeywordGetKeywordGetKeyword2GetKeyword2GetKeyword3GetKeyword3GetKeywordCountGetMaxTensionGetNextGetOrientationGetOutputGetPositionGetPositionGetPositionGetPositionGetPositionOfGetRepositoryIDGetRepositoryIDGetRepositoryIDGetRIDGetRIDGetRIDGetRIDGetRIDGetRotationGetSetpieceUsedGetSetpieceUsedGetSetpieceUsedGetSetpieceUsedGetSetpieceUsedGetSetpieceUsedGetSetpieceUsedGetSpawnPointGetStateGetStateGetThisSetpieceGetTransformGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveFocusGiveOutfitGlowActivateGrabGrabActorGrabNPCEnabledHHeightHeroPlaceHeroRetrieveHeroTriggerAlarmHeroTriggerAlarmHeroUseHideHideHideHideHideHideBoneHideBoneHideBoneHideIconHideItemHighLimitHighReplaceHintCompletedHitHitInfoHoldingIllegalWeaponHolsterHolsterHolsterHolsterEquippedHolsterEquippedInstantIIActorIActorIActorIActorIfImageRIDInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInInAInAInBInBIncInColorInColorIntensityIncrementInitialStateInitialStateInputInputInputInputInputInputInputInputInstantOffInstantOffInstantOffInstantOnInstantOnIntroCutEndIntroCutStartIsInSequenceItemReadyItemReadyItemReadyItemReadyJJumpToNextKillKillActorKillActorKillActorsKillByAccidentKillByAccidentKillByPacifyKillNotHitmanKillNotHitmanKillUnnoticedKillUnnoticedKinematicBodyKinematicBodyLeaveLeaveLeaveDramaLeaveTargetLeaveTargetLeaveTargetLeaveTargetLoadAutoLoadQuickLoadSceneLockDoorLockDoorLockdownEndLockdownEndLookAtLowLimitLowReplaceMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakeInvisibleMakePathMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMakeVisibleMaxMaxMaxTimeMinMinMinTimeMoodMultiplyNearAttenuationNearAttenuationNextNextAnimationNextStateNextStateNotifyDataChangedNPCAlertedNPCCivilianAlertedNPCCivilianScaredNPCDeadNPCScaredOccludersNearOccludersNoneOffsetOpenOpenOpenOpenDoorInOpenDoorInOpenDoorOutOpenDoorOutOpenFractionOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOpenPageOverrideCameraOverridePromptTextPacifiedPacifyActorPacifyByAccidentPacifyByAccidentPathsPausePausePausePausePickPickPickPickPickupIntoHandsPickupIntoPocketPickupItemsPickupOnTargetPickupOnTargetPickupOnTargetPickupOnTargetPlacePlaceIntoContainerItemPlaceIntoContainerItemInstantPlaceItemPlaceItemPlacePendingPickupPlayPlayPlayPlayPlayPlayerStunnedPlaySoundEquippedFirearmPlaySpecificPollPollPollPollStartupStatePopPopPositionPositionPreviousStatePreviousStateProbabilityProbeProbeProbeProjectorMapOffsetProjectorMapOffsetProjectorMapTilingProjectorMapTilingPromotePromotePushPushPushRepositoryIdQueryActiveReceiverCountQueryClosestPointQueryEquippedFirearmBulletsQueryEquippedIsFirearmQueryReceiverCountQueueHintQueueHintWithoutContextQuitGameRadiusRadiusRandRandRandRandRandRandReactionReceiveRecordKnownHitmanRecordKnownHitmanRecordOutfitRecordTargetPositionForSearchRecordTargetPositionForSearchRefillHealthRefreshDataRefreshDataReleaseReleaseConnectedTargetReleaseItemReleasePauseRemoveRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveActorRemoveCrowdActorRemoveFromIgnoreListRemoveFromInventoryRemoveIntelSpatialRemoveKeywordRemoveKeywordRemoveKeywordRemoveKeywordRemoveKeywordRemovePhysicsRemovePhysicsRemovePhysicsRemovePhysicsRemovePhysicsRemovePlayerRemoveRepositoryIdRemoveTargetRenewRenewRenewRenewReparentRepositoryIdRepositoryIdRequestRequestRequestRequestRequestAutosaveRequestEventRequestEventRequestGhostPositionRequestOwnerRequestOwnerRequestOwnerRequestOwnerRequestOwnerRequestOwnerPositionRequestOwnerPositionRequestOwnerPositionRequestOwnerPositionRequestOwnerPositionRequestPauseRequestPutInContainerRequestTargetPositionResetResetResetResetResetResetResetResetResetResetResetResetResetResetResetResetResetResetResetAllCooldownsResetCooldownResetDestructionResetPositionResetToDetachPointResetToDetachPointResetWithViewDirectionRestartFromRestartLevelRestoreEquippedRestoreTransformsResumeReviveActorRouteRuinDisguiseSaveQuickScaleSelectSelectSelectAnimSelectCrowdActorSelectSourceSendSendSendSendSendSendSendSendSendSendMessageSendRequestSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSetSet_aSet_bSet_cSet_dSet3DWeightSetAcknowledgingActorSetActiveSetActorSetActorSetActorSetActorSetActorSetActorSetAgenda_BusinessMeetingSetAgenda_HandoverMeetingSetAgenda_NoMeetingSetAgenda_SecretMeetingSetAlignToVelocitySetAnglesSetAngularDeviationYSetAngularDeviationZSetAntiboidSetArg0SetArg0SetArg1SetArg1SetArg2SetArg2SetArg3SetArg3SetArg4SetArg4SetAsLevelDescriptorSetAspectWByHSetAspectWByHSetAspectWByHSetAspectWByHSetAttenuationScalingSetAttenuationScalingSetBSetChallengeIdSetCharSetSetCinemaModeSetCinemaModeHighFramerateSetClearColorSetClearColorSetClearColorSetClearColorSetColorASetColorBSetCompromisedOnEnterSetContainerItemSetContextSetContractIdSetControlParameterSetCountFromSetCountToSetCrowdActorSetCurrentSetCurrentSetCurrentContractIDSetCurrentIndexSetCurrentSelectedSetDamageSetDebriefingVideoEnabledSetDepthOfFieldFocalDistanceSetDestructionEnabledSetDirectionFrequencySetDistanceToOthersFactorSetEmoteIDSetEnabledSetEnabledSetEnabledSetEnabledSetEnabledSetEnabledSetEnabledSetEndIndexSetEndValueSetEnterDelaySetExemptFromAttentionHUDSetExemptFromDamageSetExemptFromTaggingSetFalseSetFalseSetFalseSetFalseSetFarZSetFarZSetFarZSetFarZSetFixedAlphaSetFixedColorSetFloatSetFovYDegSetFovYDegSetFovYDegSetFovYDegSetFPSFovYDegSetFPSFovYDegSetFPSFovYDegSetFPSFovYDegSetFrameRateSetFrictionSetFrictionSquareSetFromIActorSetGSetGaitSetGlobalAttenuationSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGlowTypeSetGravitySetGravitySetGreetingActorSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroSetHeroInvincibleSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActorSetIActor_ActorSetIgnoreRoomsSetIndexSetIndexReparentSetInnerConeAngleSetInnerConeAngleSetInnerConeAngleSetInnerConeAngleSetInnerConeAngleSetInnerConeAngleSetInPhysicsWorldSetInstantiateNetworkSetIntSetInterpolateSetInterpolationTimeSetIntervalSetIntervalSetIntervalSetIntervalSetInvisibleSetIsActiveSetIsAlertedSetIsNearbySetIsOpenSetIsRepulsiveSetIsRepulsiveSetItemSetItemSetItemSetItemSetItemSetItemSetItemSetItemSetItemSetItemSetItemSetItemUsedSetItemUsedSetItemUsedSetItemUsedSetItemUsedSetItemUsedSetItemUsedSetItemUsedSetKillParticlesOnCollisionSetKillParticlesOnCollisionSetKillParticlesOnCollisionSetKillParticlesOnCollisionSetKinematicSetKinematicSetLeaveDelaySetLODOffsetSetLODOffsetSetLODOffsetSetLODOffsetSetLODOffsetSetLODOffsetSetLODOffsetSetLODScaleSetLODScaleSetLODScaleSetLODScaleSetLODScaleSetLODScaleSetLODScaleSetLook_BlackHairSetLook_BlondeHairSetLook_BrownHairSetLook_EarringsSetLook_GlassesSetLook_GreyHairSetLook_HatSetLook_NecklaceSetLook_NoHairSetLook_RedHairSetLook_TattooSetLook_WatchSetMapSetMassSetMassSetMaxSetMaxOcclusionSetMaxParticlesPerSecondSetMaxParticlesPerSecondSetMaxParticlesPerSecondSetMaxParticlesPerSecondSetMaxParticlesPerSecondSetMaxSpeedSetMinSetMinDistanceSetMinimapSetMinParticlesPerSecondSetMinParticlesPerSecondSetMinParticlesPerSecondSetMinParticlesPerSecondSetMinParticlesPerSecondSetMinSpeedSetModeSetModulationSetMotionStretchFactorSetMotorsEnabledSetMultiplierSetNearZSetNearZSetNearZSetNearZSetNextSetNextSetNonKinematicSetNotRequiredSetNotRequiredSetObjectivesBarEnabledSetOccClosedSetOffsetSetOpenSetOpenSetOpenSetOpenSetOriginalSetOuterConeAngleSetOuterConeAngleSetOuterConeAngleSetOuterConeAngleSetOuterConeAngleSetOuterConeAngleSetOutfitRepositoryIdSetParticleCollisionSizeFactorSetPassedSetPhysicsEnabledSetPIPPrioritySetPIPPrioritySetPIPPrioritySetPIPPrioritySetPositionSetPositionFactorSetPrioritySetProbabilitySetProbeDistanceSetProgressSetProjectionEnabledSetRSetRandomRotationSetRangeSetRangeSetRepositoryIDSetRepositoryIDSetRepositoryIDSetRepositoryIDSetRepositoryIDSetRequiredSetRequiredSetRequiredSetRespondingActorSetRevealPendingSetRotationSpeedSetRouteSetScalar0SetScalar1SetScalar2SetScalar3SetScalar4SetScalar5SetScaredActionLeaveSetScaredActionStaySetScaredActionTeleportSetSecondsSetSelectedSkinSetSelectionSetSetpieceSetSetpieceSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSetpieceUsedSetSignalSetSoundEnabledSetSoundEnabledSetSpatialSetSpatialSetSpatialSetSpatialSetSpatialBlurCenterSetSpatialBlurFadeSetSpatialBlurStartSetSpeedMaxSetSpeedMaxSetSpeedMaxSetSpeedMaxSetSpeedMaxSetSpeedMaxSetSpeedMinSetSpeedMinSetSpeedMinSetSpeedMinSetSpeedMinSetSpeedMinSetStartIndexSetStateSetStateSetStepSizeSetStrengthSetStrengthAmplitudeSetStrengthFrequencySetStringSetTargetSetTargetSetTargetActorSetTargetActorSetTargetIActorSetTargetIActorAndExpireSetTargetIActorAndRenewSetTargetPointSetTargetPositionSetTell_AllergicSetTell_BookwormSetTell_DehydratedSetTell_FoodieSetTell_NervousSetTell_SmokerSetTell_SweetToothSetTextSetTextSetTextLineSetTimeSetTimeSetTimerEnabledSetToDefaultSetToDefaultSetTrackedSetTriggerNameSetTrueSetTrueSetTrueSetTrueSetUseCrowdCameraSetUseDegreesSetUsesLogChannelSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSetValueSignalSetVariationSetVariationSetVector0SetVector1SetVector2SetVector3SetVector4SetVector5SetVelocitySetVelocityFactorSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetVisibleSetV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All Output Pins

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AbortedAbortedAbsAbsAccidentAcmeKilledActionTriggeredActivateActivatedActiveActiveStageActorActorActorActorBeingDumpedActorBeingPushedActorBeingPushedActorEnteredActorIdActorNameActorPacifyPosActorPositionActorPositionActorSetActorTypeAddedKeywordAddedKeywordAddedKeywordAddedSignalAgilityEnterAgilityLeaveAgilityStartAlertAlertHighAlphaAmbientAmmoPickupAngleLookAtAnimationPoseAnyAnyActIsPlayingAreAllEntitlementsAvailableArrestAttentionMaxAudibleAttentionMaxAudio_Events_BoatAudio_FiredAudioDoneaudiotest_FiredAxisValueBackwardVectorBeingFriskedBlendInStartBodyFoundBodyFoundEventBodyFoundPacifyIdBodyHiddenBoneWeightBoneWeightBundleDestroyedBundleDestroyedButtonHoldCompleteButtonHoldCompleteButtonHoldFractionButtonHoldStartButtonHoldTerminatedButtonPressedCampaignUpdatedCancelCC_Final_ImpactCC_Impact_HitmanCC_PerfectChainBonusCC_Silent_Strangle_NPCCC_StartCC_Start_HitmanCC_Start_NPCCC_TakedownWindow_EndCCAttackingChallengeCompleteChallengeNameChangedChangedDisguiseChangeFrameChannelAChannelAChannelBChargeResetClampedClosedClosestDistanceClosestDistanceClosestTrackPointColorColorCombatCompletedCompletedConnectedContainedItemDestroyedContainedItemEjectedContainerFullContainerItemContextKillActorContextLinkContractIdContractIDsIdenticalContractTypesIdenticalContractTypesNotIdenticalControllerHintOpenedCountCountCountersUpdatedCoverUsedCPDoorOpenCrimeSectorIndexCrippleBoxCanHolsterCurrentStateCrippleBoxCanPlaceOnStateChangedCrossForwardCrowdActEndedCrowdActorDeselectedCrowdActorSelectedIDCrowdActStartedCrowdAmbientNearestActorCrowdAmbientRatioCrowdDensity1CurrentAmbienceCurrentEyeToPlaneCurrentHealthCutSequenceStartedDataDataEndDataStartDeactivatedDeadDeadlyThrowActivatedDeadlyThrowOnDeathDeathContextDetectedKillDiedDifficultyRankDiffusePowerDischarge_ShotDisguiseAttentionMaxDisguiseBeingInvestigatedDisguiseBrokenDistanceDistanceToAlertableActorDistanceToEngagedActorDoneDoneDoneDoneDoneDoneDoneDoorCloseDoorCloseDoorCloseByAnyDoorClosedDoorClosedDoorOpenDoorOpenDoorOpenByAnyDoorOpenByAnyInDoorOpenByAnyOutDoorOpenByHitmanFirstDoorOpenByHitmanFirstDownDraggingStartDraggingStartMovingDumpsterEndDumpingBodyDumpsterStartDumpingBodyDurationDurationEjectCartridgeElseEnableSpeakerNameAsCinematicEnterAimAtEnterClosetEnterCoverEnterLookAtEnterSafeZoneAnyEnterSniperModeEnterSniperModeEnterVentEntranceSelectedEquippedHasBulletsEquippedIsNotFirearmEquippedIsOutOfBulletsEvent_FiredEvent_Track_Delgado_Intro_FiredEvent_Track_Exit_end_FiredEvent_Track_FadeFromBlack_FiredEvent_Track_KillActor_FiredEventDataEventOccurredEventReceivedEventReceivedEventReceivedEventReceivedEventReceivedEventReceivedEventReceivedEventReceivedEventReceivedEventRegisteredExecutedExitClosetExitPeekingExitSniperModeExplosionExplosionDistanceExplosionHappenedFaceExpressionFailedFilterOutFiredFireOnFloatCountForwardVectorFreeStarterPackFullExperienceGamePauseInGameGameResumeOnMenuSpaceGameTensionGameTensionAlertedHighGameTensionAlertedLowGameTensionAmbientGameTensionCivilian_AlertedHighGameTensionCivilian_ArrestGameTensionCombatGameTensionGuardHM_AmbientGameTensionGuardHM_ArrestGameTensionGuardHM_CombatGeneric00Generic01Generic07GetFalseGetFalseGetFalseGetTrueGetTrueGetTrueGetTrueGetValueGetValueGetValueGetValueGetValueGetValueGetValueGhostPositionGlowGlowTypeHasDataHasStartupStateHasUnconsciousWitnessHaveActiveParticlesHaveActiveParticlesHeadshotHeroHideClipHideIngameHUDHitFirstTimeHitmanCivilianKillHitmanFullAttentionHitmanGuardKillHitmanInVisionHitmanLedgePullKillHM_HitNPCHM_HitNPCHeadShotHM_HitNPCKilledHMMovementIndexHMRecordedHMState_JumpLandHMState_LeftStepHMState_OpenDoorHMState_StartRunHMState_StartSneakHoldingIllegalWeaponIActorImpactIndexInDisguiseInLoopInsideInsideInstinctActiveIntegerCountIntelWithinFocusInTrespassAreaIntValueInvertIsCrouchRunningIsHeadshotIsHeadshotIsInCampaignIsInCampaignIsNPCIsPerceivedAsWeaponIsPerceptibleOnReleaseIsPlayerIsTargetIsTargetIsTargetIsTravelDestinationIsWalkingItemItemItemItemItemAutoDroppedDueToMovementItemCountItemImpactBackItemImpactFrontItemImpactLowItemOnDeadlyThrowItemPickedUpItemPrimingStopItemPullOutItemReadyItemReadyItemSoundGeneric01ItemSpawnedJoinedKeywordKeywordKeyword2Keyword3KillKillClassKillDataKillItemRepositoryIdKillTypeLeaderCodenameLeftLeftHandLerpLerpLerpLerpLH_ShowLoadingTransitionDelayStartedLocalLOCATION_UNHIGHLIGHTEDLooseTargetEncounterCutStartedLosingSightMainEventEndedMainEventEndedMainEventEndedMarkerMasteryLevelMaxDimensionMaxFacingAlertableActorMaxIndexMaxTensionAlertedHighMaxTensionAlertedLowMaxTensionAmbientMaxTensionCombatMaxValueMeleePrimingStartLeftMeleePrimingStartRightMinIndexMinValueMockupAudioDisabledMusicMarkerMusicStartedMyPinNavigatedBetweenEntriesNegateNextPageNoContainerItemNoMatchNoMatchIDNoValueNoValueNoValueNoValueNPC_HitHMNPCHasWhiteDotNPCWeaponFireNumOccupiedSpotsObjectEvent01ObjectEvent02ObjectiveCompletedObjectiveFailedOccludersNoneOnOnAbortOnAbortedOnAcceptedOnAccidentDeathOnActDoneOnActionFailedOnActivateOnActivateOnActivateOnActivateByHMOnActivateHitOnActivateHitOnActiveOnActorAddedOnActorAddedOnActorAIEventOnActorCastOnActorDeadOnActorHitOnActorImpactOnActorInvestigatedOnActorInvestigationTerminatedOnActorPickedOnActorPickupOnActorReleasedOnActorSetOnActorSetOnActorTaggedOnActorUntaggedOnAddedOnAlarmOnAlertedOnAliveOnAllEscortsDiedOnAmbientOnArrivalOnAttachOnBaseScoreUpdateOnBenchmarkEndRestartLevelOnBodyBaggedOnBodyDumpedOnBodyFlushedOnBodyHiddenOnBodyNoticedOnBrokenOnBrokenOnBrokenOnBusyOnCameraDestroyedOnCapturedOnChangedOutfitOnClosingOnCombatOnCombatStartedOnCompletedOnCompletedOnCompletedOnCompromisedOnContainerItemSetOnCooldownOnCuriousOnCurrentOnCurrentOnDeactivateOnDeadOnDeadlyLightItemOnDeathOnDeathOnDestroyedOnDestroyedOnDetachOnDidEnterCombatOnDisabledIActorOnDoneOnDoneOnDoneOnDoneOnDropOnDyingOnEffectActivatedOnEffectActivatedOnEnabledOnEnabledOnEndOnEndedOnEngageOnEnterOnEnterDramaOnEnteredOnEnteredOnEnteringOnEnteringOnEnteringOnEnteringOnEnteringOnEnterRoleOnEnterRoleOnEntitlementNameOnEqualOnErasedOnEscapingOnEvacuationStandDownOnEvacuationStartedOnEventOnEventOnEventOnEventOnEvent1OnEvent4OnEvent5OnEvent6OnEvent7OnEvent8OnExfiltrationStartedOnExitRoleOnExitRoleOnFacingOnFailedOnFailedOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFalseOnFinishedOnFirstOnFirstShatterOnFirstShotHeroOnFlushBodyStartOnForcedAnimOnFriskCleanOnFriskPromptOnGetGroupIDOnGetHealthOnGetIActorOnGetIActorOnGetIActorOnGetItemOnGetItemOnGetItemUsedOnGetItemUsedOnGreetingOnGreetingNotAllowedOnHandleBreakRecorderOnHearGunshotOnHeroEnterCoverOnHintCancelledOnHintStartedOnHitOnHitByImpulseOnHitByImpulseInfoOnHitInfoOnIActorOnIActorOnIActorOnIActorChangedOnIActorChangedOnImpactOnImpactOnImpactInfoOnInteractionBeginOnInteractionBeginOnInteractorSetOnInteractorSetOnInvestigatorAssignedOnInvisibleOnIsFullyInCrowdOnIsFullyInVegetationOnItemOnItemChangedOnItemChangedOnItemChangedOnItemConsumedOnItemDestroyedOnItemGrabbedOnItemGrabbedOnItemPlacedOnItemPlacedOnItemSetOnItemsSpawnedOnItemStashedOnKnightOnLastOnLeaveOnLeavingOnLeftOnLethalImpactOnLockdownEndOnMatchOnMaxSightAttentionToPlayerOnMenuOpeningOnMoveEndOnMovementForcedOnMurderedOnNegativeOnNegativeSideOnNeutralOnNoAccessoryItemOnNoEquipContainedItemOnNoItemOnNoItemOnNoItemOnNoReceiversRegisteredOnNotSpottedOnOpenedOnOpeningOnOutfitChangedOnOutfitReacquiredOnOutfitTakenOnPacifiedOnPaintingStolenOnPassedFilterOnPauseOnPauseOnPauseOnPausedOnPauseRoleOnPauseRoleOnPickDoneOnPickedOnPickedOnPickFailedOnPickupOnPickupOnPlaceItemOnPlayOnPlayOnPlayerAddedOnPlayerRemovedOnPositionReachedOnPositiveOnPositiveSideOnPressedOnPressedOnPressedOnPressedIActorOnProjectionTurnedOnOnQueueStartedOnRayEnterOnRayLeaveOnReachedOnReactedOnReadyActorOnRecordedOnReenterRoleOnReleaseOnReleasedOnRepositoryIdOnRepositoryIdChangedOnResumedOnResumedOnResumingRoleOnResumingRoleOnRoleLeftOnSafeRoomBeginOnSafeRoomEndOnScoringEventOnSearchStartedOnSeeCombatOnSelectedOnSelectedMuzzleExtensionOnSelectedSkinOnSetOnSetItemOnSetKinematicOnSetZoomLevelOnShotVolumeIntersectionOnShowOnSoundEventExplosionOnSpawnOnSpawnOnSpawnPointFoundOnSpeedChangedOnSpottedOnSpottedOnStandDownOnStartOnStartOnStartOnStartOnStartOnStartOnStartOnStartOnStartOnStartedOnStartedOnStartedOnStartIntermediateFailedOnStartIntermediateOnActorFailedOnStateChangedOnStepOnStopOnStoppedOnSuccessOnTakeDamageOnTargetDeadOnTargetDeadOnTargetDeadOnTargetDeadOnTargetInRangeOnTargetOutOfRangeOnTargetUnconsciousOnTimeToSearchOnTriggeredOnTriggeredOnTriggeredOnTriggeredEvent01OnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTrueOnTurnOffOnTurnOnOnUnlockedOnUnnoticableKillOnUnpauseOnUnpauseOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueOnValueChangedOnWrapOpenDoorOpenedOpenedOpenedOpponentOrbisOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOutOut00Out01Out01Out01Out01Out01Out01Out01Out01Out02Out02Out02Out02Out02Out02Out03Out03Out03Out03Out04Out04Out04Out05Out05Out06Out1Out2Out3Out3Out3Out4Out5Out6Out7Out8OutfitRecoveredOutfitTakenOutPeerOutputOutputOutputOutputOutputOutputOutputOutput1Output2OutputEventOutputEventOutSelfOutsideOutsideOutSignalOutXOutYOutZOwnedByHitmanOwnedByNPCPacifiedPacifiedDataPAGE_ENTERED_result_winnerPageBackPageClosedPageOpenedPcPerfDebugViewVisibleplay_gui_pip_shownPlaySoundPlaySoundPollValuePollValuePositionPositionPositionOutputPositionOutputPositionOutputPowerPressedPressedLockedContentPrimaryObjectiveFailedPrincipalTargetDistancePrincipalTargetVisibleProgressProjectileMissedPromptPositionIndexPunchFaceRayLengthReachedReachedReachedZeroReactionTriggeredReactionTriggeredAtPosReceived_voidReleasedItemReleasedItemReload_WhiteRemainingSecondsRemoteTriggeredRepositoryIdRepositoryIdRepositoryIDRepositoryIDRepositoryIDRepositoryIDResultResultRH_PlaceRH_RetrieveRIDRightHandHoldsMeleeRightHandIsReloadingRightHandPredictionForceRotationOutputRunSameSaveEnabledScoreCommonScoreStartUpdateSecurityCameraAttentionMaxSelectSelectActivatingSendEventNameSendValueSET_DIFFICULTY_easySET_DIFFICULTY_normalSetCinemaModeSetGlowTypeSetImageRIDSetMapShatterEnabledShotBeginShowShowChallengeShowClipSignalTriggeredSilentTakedownHardShakeEventSilentTakedownPrimingStartSilentTakedownStartMovementSilentTakedownStopMovementSkipRequestSniperModeZoomLevelSniperSlowDownStartSoundEvent01SpatialEntitySpeakingSpecialSplashAtPosSpottedSpottedByHitmanSpottedEventSpottedThroughDisguiseSqrtStadiaStartStartedStartedStartedStartedStartedStartExecuteKillStartFiberwireKillStartLedgePushKillStartPrologueStartPropKillSilentStartSubdueTakedownStartSurrenderStateEnteredStateExitedOrDisabledStepCounterStopEventEndedStoppedStoppedStoppedStoppedSyncBarSyncBeatSyncEntrySyncExitSyncUserCueTakingNewDisguiseTargetChangedTargetDiedTargetKeywordTargetPositionTellActiveReceiverCountTextLineResourceTextLocaleChangedThenThresholdPassedTimeOutTimeOutTimeOutTimeOutTimeOutTimerStartedTitleToBlackToBlackToGameTrackedTransformTrespassEscortAckTrespassingTrespassingTrespassingAttentionMaxTriggeredTriggeredTriggeredTriggeredTriggeredTriggeredTutorialStartUnnoticedPacifiedUnsetCurrentAmbienceUpUpdatedPriorityValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValueValue 0Value 1Value 2Value 3Value 4Value 5Value 6Vector2Vector3VentEnterViewportLockBitsChangedVO_Start_FiredVoiceVariationVR_ItemDropVR_ItemEquipVR_ItemHolsterVR_PrimeMeleeVR_StartPrecisionAimVR_UnprimeMeleeWaypointReachedWeaponAimStartWeaponEquipWeaponEquipSuspiciousWeaponFireWeightWentAboveMaxWentBelowMinWentIntoRangeWithinProximityChangedWithinProximityChangedWithinProximityChangedWorldPositionXZ